Sv_itemrespawn Enables or disables item respawning after pickup. Sv_norespawn Allows to disable monster respawning regardless of skill settings. Sv_monsterrespawn Allows to enable monster respawning regardless of skill settings. Sv_killallmonsters If on, exiting a level is not possible as long as monsters remain. Sv_nomonsters Enables or disables monsters in the level. Using an artifact does not remove it from the inventory when this is on. Sv_infiniteinventory Toggles infinite inventory mode on or off. Firing a weapon does not use up ammo when this is on. Sv_infiniteammo Toggles infinite ammo mode on or off. Sv_doubleammo Enables or disables the use of the DoubleAmmoFactor rather than AmmoFactor in the skill definition for the current skill. Sv_weapondrop Allows or disallows dropping weapons. Sv_fallingdamage Chooses which falling damage algorithm to use by default. Smart autoaim (Off/On/Never friends/Only monsters). Teamdamage Scale damage inflicted by friendly fire in team play, from no damage to full damage.
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